At Galaxy, a wide variety of exciting rugby propositions may be offered from time to time on selected matches. Bet on teams to score first, team to score last, next score, tryscorer markets and more.
NOTES:
- Rugby props are offered on selected matches only, such as League and Union Championship matches and the World Cup. Availability of all markets is subject to Galaxy's discretion.
- Unless specifically noted, rules apply to both League and Union matches.
- For Live Betting markets, please visit the Rugby Live Betting page.
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- Odd/Even
- Draw No Bet
- Total Penalties Scored
- First / Last Scoring Play
- Total Tries
- Team to Score First / Last
- More Tries or Penalties
- Team with Most Converted Tries
- 1st Try Converted
- Team Scoring First to Win
- Score First & Match/Half Result
- Half Time/Full Time Winning Margin Double
- Score First, Lead at Half Time & Win at Full Time
- Highest Scoring Half
- Double Result
- Winning Margin
- Race to Markets
- Match Outcomes
- Tribet
- Tryscorer
- 2-Way Including OT/Golden Point
- Player to Score a Try
- Tryscorer Shirt Numbers
- Time of Tries
- Player Matchups
- Player Performances/Points
- Team to Reach
- Team to Win Both Halves/Either Half
- Scorecast & Wincast
- Additional Props
Odd/Even
Offered on combined totals and team totals.
Predicting if the total combined score by both teams (or the score of an individual team) will fall on an odd or even number.
A score ending in zero counts as even for settlement purposes.
Draw No Bet
Offered on the full match, 1st half and 2nd half.
A 2-way match result bet, taking either side to win, with no option for a draw.
If the match / 1st half / 2nd half finishes in a draw, applicable bets will be no action.
Total Penalties Scored
Offered on match totals and team totals.
Predicting how many penalties will be scored during the match by both teams combined or by an individual team.
Settlement is based on total successfully converted penalties, not total penalties awarded.
First / Last Scoring Play
Offered for various markets (includes all types by match and by team)
Penalty tries count. Conversions do not count.
Total Tries
Offered by match and by team (including alternatives).
Bets stand on regulation time only. Penalty tries count.
In 2-Way markets where scores are even, all bets will be no action.
Team to Score First / Last
Includes Any Score and Try Only markets.
Penalty tries count. Conversions do not count.
The 'Team to Score First Try' market includes the "No Try Scored" option.
More Tries or Penalties
Predicting which team will score the most tries or the most penalties.
The Draw is an option. Penalty tries count.
In 2-Way markets where scores are even, all bets will be no action.
Team with Most Converted Tries
Predicting which team will convert more tries.
In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as no action.
1st Try Converted
Predicting whether or not the first try of the match will be successfully converted.
Penalty tries count.
Specifically for Welsh Premiership matches: if the 1st Try of the match is a Penalty Try, bets on this market be no action.
Team Scoring First to Win
Betting that the team to score the first points (any type of score) will be the team who wins.
Includes extra-time if played.
Score First & Match/Half Result
Predict the Team to score first, combined with either the Half or the Full-Time Match Result.
Bets exclude extra-time if played.
A price is quoted for No Tryscorer. For this market, a try includes a penalty try.
Half Time/Full Time Winning Margin Double
Predict the team and winning margin combinations at half time and full time (excluding extra-time if played).
In the event of the half or full-time result ending in a draw, then bets will be settled on Any Other option.
Score First, Lead at Half Time & Win at Full Time
Predict the outcome of all three.
In the event of the combination not being offered, bets will be settled as Any Other option.
Highest Scoring Half
Includes markets for individual teams, and for both teams combined.
The second half total excludes extra-time if played.
The Draw is an option.
Double Result
Predict the outcome of the specified match at half-time and full-time.
The Draw is an option.
Winning Margin
Predict how many points the winning team will win by. Includes exact and alternatives.
For settlement purposes, the margin at full-time is used (extra-time is not included).
The Draw is an option.
Race to Markets
Predict the team to reach a specified point total first.
The ‘Neither’ option is available.
Match Outcomes
Includes 4-Way, Win in Extra-Time, To Lift Trophy, To Qualify, Match to Go to Overtime, Match to Go to Golden Point
For Rugby Union matches: Settlement will include extra-time/sudden death and kicking competition if played.
For Rugby League matches: Settlement will include extra time if played.
Tribet
Predict the team you think will win AND whether the winning margin will be greater than a pre-determined margin. Or, whether either team will win with a winning margin less than the pre-determined margin.
If the match ends in a Draw, bets will be settled as Any Other Result option.
Tryscorer
Including First Tryscorer , Last Tryscorer and 2nd Half First Tryscorer for Home and Away Team Scorer Markets
On these, bets will be void in all of these situations:
- Bets placed on players who take no part in the match (all markets)
- If your player takes the field after the first try has been scored (First Tryscorer market)
- If your player takes the field after the first try of the 2nd half has been scored (2nd Half First Tryscorer market)
- Bets on tryscorers who have taken no part of the game when the 1st try is scored, regardless of whether or not they score later in the game (Each-way bets)
Bets will stand in any of the following situations:
- If your player has taken the field at any time prior to the first try being scored (First Tryscorer market)
- If your player has taken the field at any time prior to the 2nd half first try being scored (2nd Half First Tryscorer market)
- Bets will stand on players that take the field at any point in a match (Last Tryscorer market)
If there are less tries scored than the Each-way number of places offered, then bets on players who have not scored will be settled as losers.
No extra payments will be made where an individual player scores more than one of the first four tries.
If the last try is a penalty try, bets will be settled on the previous tryscorer.
If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
2-Way Including OT/Golden Point
Certain markets include all periods of extra-time (if played) for settlement purposes.
On Rugby League matches, this includes all markets which state Golden Point or Overtime in the title.
On Rugby Union matches, this includes all markets which state ‘Incl. OT’ in the title.
These markets are:
- Money Line (Incl. OT/ Golden Point)
- 2nd Half Winner (Incl. OT/ Golden Point)
- Handicap 2-Way (Incl. OT/ Golden Point) (including alternatives)
- Total Points (Incl. OT/ Golden Point) (including alternatives)
- Team Total Points (Incl. OT/ Golden Point)
- Total Tries (Incl. OT/ Golden Point)
- Team Total Tries (Incl. OT/ Golden Point)
NOTE: for Rugby Union only, the Money Line and 2nd Half Winner markets will include all periods of extra-time/sudden death and kicking competition if played.
Player to Score a Try
Includes Player to Score a Try at Any Time, Player to Score 2 or More Tries, Player to Score 3 or More Tries.
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void, unless the outcome of the bet has already been determined.
Tryscorer Shirt Numbers
Predict the combined total of the tryscorers' shirt numbers in the match.
For Rugby Union games: a penalty try counts as 8.
For Rugby League games: A penalty try counts as 6.
Time of Tries
Includes First Try, First 2nd Half Try & Last Try, for individual teams, as well as for the entire match (either team).
Predict if a try will occur before or after a certain point in the match.
Penalty tries are included. If no 1st or 2nd half try is scored, then bets will be settled as “after”.
Player Matchups
Predict the player who will score most points. Both players must start the match or bets will be void.
In the event of a tie, all stakes will be refunded. Bets apply to regulation time only.
Player Performances/Points
The player must start the match or bets will be void. Bets apply to regulation time only.
Team to Reach
Predict the team to reach a specified point total.
The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.
Team to Win Both Halves/Either Half
Both halves must be completed for bets to stand.
Scorecast & Wincast
Includes full match and 1st half variations, plus “anytime” markets.
These are wagers that combine two markets: a tryscorer market with a match/half result market.
- Scorecast Example: wager on player X to score a try at anytime AND their team to win the match by an exact score
- Wincast Example: wager on player X to score the 1st try AND their team to win the match by any score
All bets are based on regulation time only; bets exclude extra-time (if played).
If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. *The exception to this rule is for Anytime Scorecast betting, where bets will stand on players that take any part in a match.
If a match is abandoned after a try has been scored then all bets will be settled as singles on the tryscorer portion of the wager, at the appropriate odds.
If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet.
If there is no tryscorer in the match/half, then all bets will be settled as a loss.
Additional Props
► 4-Way First Scoring Play
Penalty tries count. Conversions do not count.
► Will Either Team Score 3 Unanswered Tries?
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
► Will there be a Sin-Binning/Drop Goal/Will the first Try be Converted?
Will be settled on regulation time only. For settlement purposes, the drop goal must be successful.
► Will there be a 40-20? [RUGBY LEAGUE ONLY]
Will be settled on regulation time only. For settlement purposes, 40/20 must be successful.
► To Win in Overtime/To Qualify/To Lift Trophy
Where offered, all markets will be settled including all periods of Overtime if played.
► Team to Lead After ‘X’ Minutes
The designated time period must be completed for bets to stand.
Betting on the Tie is an option.
► Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
► Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
► Total Successful Drop Goals
Settlement will be based on the number of successful drop goals made.
► Either Team to Win to Nil
Predicting whether or not a match ends with either team failing to register a point.
► Red/Yellow Card in the Game
Settlement is based on the designated card being awarded to any player.
► 1st Stoppage [RUGBY UNION ONLY]
Predicting when the first stoppage in the match will occur.
The incident that produces the first referee designated stoppage will be used for settlement purposes.
► 1st Video Referee Decision
Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Referee Decision relating to a try, all bets will be void.
► Man of the Match
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result, then all bets on this market will be void.